
PC, itch.io, Steam
Released November 9th, 2021








Engine: Unity
Sole Iron Tail is a momentum-based platformer where you slide through slopes, charge through enemies, and meet strange, but friendly creatures, on a quest for survival and to learn the fate of the "Iron Tail's" family.
This game has been a passion project for a few years, with most of the content being developed by myself. I have been also using it as a learning experience for new programming techniques, handling of new disciplines, and independent game production methods. The game was released on November 9th, 2021
Awards/Achievements:
-Won "Indie Runner-Up" at the MassDiGI Game Challenge 2019.
Roles:
Production, Programming, Art, Design
Contributions:
Concepted, designed, and programmed game independently, utilizing playtests for peer review.
Managed development and business with contractors.
Self-scheduled tasking and monthly milestones, as well as newsletter updates.
Marketed game through indie events, meetups, services (Woovit).