PC, itch.io, Steam

Released November 9th, 2021

 

Engine: Unity

Sole Iron Tail is a momentum-based platformer where you slide through slopes, charge through enemies, and meet strange, but friendly creatures, on a quest for survival and to learn the fate of the "Iron Tail's" family. 

This game has been a passion project for a few years, with most of the content being developed by myself. I have been also using it as a learning experience for new programming techniques, handling of new disciplines, and independent game production methods. The game was released on November 9th, 2021

Awards/Achievements:

-Won "Indie Runner-Up" at the MassDiGI Game Challenge 2019.

Roles:

Production, Programming, Art, Design

Contributions:

  • Concepted, designed, and programmed game independently, utilizing playtests for peer review.

  • Managed development and business with contractors.

  • Self-scheduled tasking and monthly milestones, as well as newsletter updates.

  • Marketed game through indie events, meetups, services (Woovit).

 

Trailer

 
 
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