iOS / Android, Released April 17th, 2018
Engine: Unity
Little Grimm is a snake-inspired game which has the player collecting a variety of souls to open the portal in each stage and to get the highest score. It features procedurally-generated levels, a variety of souls/enemies, and social media sharing to show off your score.
This was developed during the MassDiGI Summer Innovation Program with a team of six (including myself). This game is continuing development through the MassDiGI's Live Studio, which I continue to work on with a new team of six. We aim to release the game on the iOS and Android app stores by Q2 2017.
Awards/Achievements:
-Featured in UK App Store April 2018
Roles:
Production, Programming
Contributions:
Managed team tasks with the Kanban development process
Created initial prototype for the game
Programmed movement, multiple managers (Game, Sound, UI), "Soul Bell" powerup, and touch controls.
Implemented analytics (GameAnalytics) and ad monetization (Heyzap)
Made weekly builds of the game with information on additions and current bugs.
Optimized scripts and scene by observing performance using the Unity Profiler
Fixed mild to severe bugs