iOS / Android, Released April 17th, 2018

 

Engine: Unity

Little Grimm is a snake-inspired game which has the player collecting a variety of souls to open the portal in each stage and to get the highest score. It features procedurally-generated levels, a variety of souls/enemies, and social media sharing to show off your score.

This was developed during the MassDiGI Summer Innovation Program with a team of six (including myself). This game is continuing development through the MassDiGI's Live Studio, which I continue to work on with a new team of six. We aim to release the game on the iOS and Android app stores by Q2 2017.

Awards/Achievements:

-Featured in UK App Store April 2018

Roles:

Production, Programming

Contributions:

  • Managed team tasks with the Kanban development process

  • Created initial prototype for the game

  • Programmed movement, multiple managers (Game, Sound, UI), "Soul Bell" powerup, and touch controls.

  • Implemented analytics (GameAnalytics) and ad monetization (Heyzap)

  • Made weekly builds of the game with information on additions and current bugs.

  • Optimized scripts and scene by observing performance  using the Unity Profiler

  • Fixed mild to severe bugs

 

Trailer

 
 
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